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A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!"
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
A tool for easy automating and customizing build process for Unity.
Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")
ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.
Shiny effect of uGUI, which does not need mask or normal map.
A simple build interface for Unity CLI. Support all platforms without executeMethod option.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.
Editor for SubAsset in unity project.
A tool for edit script symbol define for Unity.
This package provides a component to reduce jaggies in uGUI elements.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.