DiscussionFeedbackNew Featurehelp wanted
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Description
After reaching infinite Plops (capped at Number.MAX_VALUE to not break the game, compare #37 ) a new sacrifice layer should be enabled. This issue shall define the functionality of the new sacrifice layer. Current premise: sacrificing with infinite plops gains one "infinity plop"
Some questions to find answers for:
- Which new features/boosts shall be unlocked by sacrificing?
- eg. automatic sacrifice
- Some kind of tree with upgrades to purchase with infinity plops?
- Which main game content shall be reset by an infinity sacrifice, which content is kept?
- eg. the sacrifice boost from the main game is reset but the building slots from the Beer Factories stay equipped to keep the automation
- How shall the infinity sacrifice integrate into the current sacrifice process?