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@ DocumentationConcept approvedRequest / Suggestiongood first issue
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Description
Is there a reason why the path for the texturepack used by the server is hardcoded and not set by the same setting the client uses? It doesn't even seem to be documented anywhere?
Contributor guide
- Research direction
- Find the hardcoded server texturepack path in the source code and trace how the client texturepack setting is read. Then modify the server to use that same setting instead of the hardcoded path.
- Tech stack
- cpp
- Domain
- game dev
- Issue type
- Feature
- Prerequisites
- C++Git